NVIDIA GameWorks Integration

VXAO is already included in VXGI. If you change the Ambient Occlusion Mode you simply disable the GI part so you only get the AO part of VXGI (at least from what I’ve seen, correct me if I’m wrong). So if you want VXAO and VXGI you don’t need to change anything and just enable DiffuseTracing and that’s it.