NVIDIA GameWorks Integration

Hi !
I am immensely grateful for the work you have done, making NVIDIAs UE4-Waveworks integration usable to the community. I am a retired naval architect and use some of my spare time, playing with the waveworks integration to make a simple naval simulator. In context, I have 2 questions for you.
Making a naval simulator implies making a proper wave response solution. Currently my solution works ok for vertical buoyant forces (accounting for wave-height and gravity). As in your project, I am using Epics default physics settings (KGs, CMs and seconds) is possibly the cause for some Beaufort-scale problems. The necessary Beaufort values to give notable wave-heights must be set between 12 and 48. I think your default is 32. The Beaufort scale is between 0 and 12, and my first question regards .
To simulate a proper wave response, I also need to take into account the sideways forces due to the sideways particle movement in the waves. My second question regards .
Question 1.
Can you change the waveworks asset so it is possible to use realistic Beaufort values (regardless of UE4 default settings).
Question 2.
According to NVIDIAs Waveworks 1.6.1 documentation, there exists a “displacement read-back FIFO” with a GFSDK_Waveworks_Simulation_ArchivedDisplacements() function to enable calculation of velocities and accelerations. Could you expose function to blueprint and supply an example like you did for GFSDK_Waveworks_Simulation_GetDisplacements()?

I apologize for overly lengthy post, but still hope for a positive result.

Best regards