NVIDIA GameWorks Integration

Hi,

I’m working on multiplatform project and I need to be able to build and launch the game to android/ios too. I’m using the 4.10 VXGI branch from Nvidia, almost exclusively for HBAO+. I don’t want to use HBAO or VXGI on mobile (at least, not yet :P) but I would like to use only one engine build for all my targets. Currently build is able to create an android project, but it crashes when launching on device, logcat indicates that it crashes just after loading shaders, VXGI should be disabled with preprocessor macros on such devices.

Does anyone have experience building to mobile targets with these builds?

Thank you