Hey did anyone figure out some better fluid values than in the standart nvidia 4.7 flex sample yet? Im still having hugh issues with it,for example if ill apply a small radius and improved smothness i’ll get a pretty smooth looking surface,BUT now the fluid particles behave pretty strange in collision and in “binding” with each other,i even tried to correct that manually in flex container (you need to set collision down if u shrink the particle radius down for example),still not as good as the nvidia flex demo (running independent from ue4),btw im trying to redo the nvidia flex demo samples in unreal with a little discription next to each explaining how its actually setup in unreal as a learning process for myself,but why not share it as “lookup tutorial” once its reached a state where i think its ready for tut release. its whats done so far: Physics meshes,ropes,turn ur own mesh into a softbodie (like in the examples but with tut to use ur own mesh),different fluids demonstrated (from water up to goo),using flex for other like snow,rain…
And heres what i cant do atm and would love help with : cloth that can be ripped apart,just can’t find documentation about it (see flex demo),as mentioned above better looking fluid surfaces