Ok i got the melting working,ill demonstrate it on a snowman watch?v=zMcni2TOisk , its very basic yet,but allready shows flex surface particles used with a shape emitter,however i was too lazy to make a blueprint to showcase it replacing the static mesh so i just placed the emitter on the right side of a static snowman,every important value is shown in the video,ill start finetuning the liquid effect now,since it still looks a bit “blobby”,if u now any good radius,smothness and so on values for the surface fluid particles let me know