Progress report on my hairworks project; completely changed the hairstyle now with it’s own custom scalp mesh. With r.Forwardlighting 1 it looks pretty decent now.
I’ve noticed that with the latest build from the Hairworks wishes to only exist in one place at the same time, if I have it open in blueprint and in the editor viewport, it will prefer the blueprint viewport, and not go back to the editor viewport unless I close the blueprint editor and then simulate/play the main viewport.