NVIDIA GameWorks Integration

Sure,

My mesh is a biped rabbit, build with 3ds originally with a simple editable mesh modifier and a skin modifier.

mesh in 3ds :

UE4 blueprint without assigning animation:

UE4 bluepirnt with animation:

mesh:

skeleton:

If you need more information, please let me know.

I’ve tried importing my .fbx and .apx to the HairWorks Tech demo project morning (to verify if there’s any project setting I have overlooked), but the fur still refuse to animate with the mesh :frowning: