Sure,
My mesh is a biped rabbit, build with 3ds originally with a simple editable mesh modifier and a skin modifier.
mesh in 3ds :
UE4 blueprint without assigning animation:
UE4 bluepirnt with animation:
mesh:
skeleton:
If you need more information, please let me know.
I’ve tried importing my .fbx and .apx to the HairWorks Tech demo project morning (to verify if there’s any project setting I have overlooked), but the fur still refuse to animate with the mesh