NVIDIA GameWorks Integration

Hi all,

Yesterday, I downloaded 's git hub source code. Build the project everything went fine. (A big thank you to by the way)

However, today, as I tried to import my hairwork .fbx and .apx into UE4. The imported fur–although rendered correctly–it won’t deform with the mesh while playing animation.

I’ve tried several ways to export .fbx and .apx on the 3ds side but to no avail.

Tried testing using Nvidia’s HairWork Viewer and the fur sync perfectly with my mesh using an walking animation.

I suspect there’s something overlooked/wrong at the UE4 side, but just couldn’t pin down the problem.

I was following tutorial: watch?v=09Oy92QGrQc to setup my fur and mesh.

The component setup in my blueprint looks like :

sceneRoot -> SkeletalMesh -> Hair Component.

After assigning the mesh and hair asset into each component, I use “Use Animation Asset” to assign animation to my mesh, but somehow the fur just won’t deform with my mesh.

Not sure which step gone wrong in my setting, any help will be appreciated.