NVIDIA GameWorks Integration

After making a clean blueprint, it seems like it comes in rotated 90 degrees +X, which is strange in and of itself. went over the Maya files, everything is as you said, no translations, rotations, or anything.

The second any animation is applied it stretches, as if the growthmesh is beeing animated wrong.

Does it matter if there is an apex cloth file attached to the same skeletal mesh?