NVIDIA GameWorks Integration

Make sure u have not applied any type of scaling to the hair or the growth mesh (mesh used to spawn the hair) in your modelling package (reset any scale), and do the same for transformation. Make the pivot point at the origin. I too have had some issues with skinned hair where it looks fine in the viewer but not in UE4. usually its just trial and error until it works, but I have found translation/scale can cause issues.