NVIDIA GameWorks Integration

Why hello there, I’ve started grooming out some hair assets for Hairworks and I’ve run into some… problems.

For information;

  • Using 's merged branch of 4.9.1
  • Using a retargetted skeleton/animation set to “Skeleton” in the skeletal mesh
  • Exports from the Hairworks viewer and the Hairworks plugin in Maya have identical results.
  • Rig is the standard A.R.T. Rig
  • Hairworks viewer works fine, cannot load asset settings in UE4

It almost looks like the skinning is just… off, but I have no idea what is actually going on. I might just be dumb.

Thanks in advance for any assistance given! :slight_smile: