Why hello there, I’ve started grooming out some hair assets for Hairworks and I’ve run into some… problems.
For information;
- Using 's merged branch of 4.9.1
- Using a retargetted skeleton/animation set to “Skeleton” in the skeletal mesh
- Exports from the Hairworks viewer and the Hairworks plugin in Maya have identical results.
- Rig is the standard A.R.T. Rig
- Hairworks viewer works fine, cannot load asset settings in UE4
It almost looks like the skinning is just… off, but I have no idea what is actually going on. I might just be dumb.
Thanks in advance for any assistance given!