even with default settings its still stiff, its just doesnt react with the character blueprint movement…
i want it like Alice madness returns… it was great there watch?v=HTieYSh–L8
maybe it should be implemented like apex cloth
edit: .google/file/d/0BzqpBc4MrAMXbHo2amkzejBOUVU/edit should be similar like … hair should react with the movement…
You can get that same effect using HairWorks, you just need to play with the settings some more, default settings are not good.
So for testing purposes, I got my hands on a Titan X today, and found a strange result when it came to performance. In the sci-fi hallway, in both the 4.8 and 4.9 VXGI builds, I noticed that for some reason, in mode (was on Windows 7 so wasn’t an option), in 4.8 VXGI it was running much, much faster.
At 1440p, MapSize 32, 4 cones, sparse tracing 4, specular disabled:
4.8 VXGI-
91 FPS
1.75ms VXGI WS
2.15ms VXGI SS
4.9 VXGI-
22.4 FPS
12.19ms VXGI WS
2.5 VXGI SS
I went back and forth between the two engine builds for over an hour, trying to make absolutely sure the settings were the same, but no matter what I did, I could not get 4.9’s build to run anywhere close to what 4.8 was putting out (And for all intents and purposes, the two builds visually looked almost the same. Just a tiny bit different in the color correction settings or something between them, but nothing that would cause another 10ms of frame time).
Has anyone else noticed a slowdown in the 4.9 build? I know the official changelog says " GPU features are not supported in mode yet" but that shouldn’t be impacting performance so badly.
They apparently refactored a lot of the integration for 4.9, check the config options, make sure they are the same between 4.8 and 4.9, so maybe thats why there is a difference in performance.
I would love to and TurfWorks if NVIDIA would me access to do so.
Yes it does.