NVIDIA GameWorks Integration

Please explain in more detail what to do with the file “GFSDK_VXGI_r0.9_19557187.zip”?

From “NVIDIA VXGI 0.9. Documentation” I can not understand.

What does the “Add a reference to GFSDK_VXGI_x64.lib or GFSDK_VXGI_x86.lib.”?
And it is “Put GFSDK_VXGI_x64.dll or GFSDK_VXGI_x86.dll into the output directory of the project.”?

I just installed Win 8 on Virtual Box, and I started to build on Win 8 x64, and the previous error did not appear anymore. But now I got another error:



Error 1 error LNK1181: can not open input file 'GFSDK_VXGId_x86.lib' C: \ UnrealEngine \ Engine \ Intermediate \ ProjectFiles \ LINK UE4

Error 2 error: Failed to produce item: C: \ UnrealEngine \ Engine \ Binaries \ Win32 \ UE4Game-Win32-Debug.exe C: \ UnrealEngine \ Engine \ Intermediate \ ProjectFiles \ ERROR UE4

Error	3	error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Game Win32 Debug" exited with code -1.	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets	38	5	UE4


As can be seen the first error associated with GFSDK.

It looks like I have a new hobby - collecting bugs VS!))