So, I was using my project solution (which has everything in it, but ShaderCompileWorker didn’t like that), so I went and used the UE4 solution and rebuilt it just fine. Still getting , though:
So, I was using my project solution (which has everything in it, but ShaderCompileWorker didn’t like that), so I went and used the UE4 solution and rebuilt it just fine. Still getting , though: