NVIDIA GameWorks Integration

Last time I checked I am still very much human, but maybe that is what i was programmed to believe :S

You can’t, HairWorks does not use traditional material editor shaders. It has its own shader, which can be seen in HairWorks.usf. Special code will need to be written to handle VXGI voxelization I believe. I will look into it.

First time you run, the loading sequence will stop at 45% as it compiles the initial set of shaders, can take a while especially on slower machines. After which it will continue to load, just be patient.

Something doesn’t look right about that log, how are you actually rebuilding it? There should be no uproject files involved. All you should need to do is open the UE4.sln in Visual Studio, expand the Programs folder, look for “ShaderCompilerWorker”, right click on it and click build.