Sweet.
BTW for everyone figuring out stuff are my experiences with building branch VXGI-4.9
Edited from the repo compile instructions.
**
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git clone .git
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You should now be on the release branch. Run setup.bat. You can now run GenerateProjectFiles.bat, build UE4, run it, etc.
( comment: Running setup.bat now may or may not matter as I had to “run it again” (see below))
- git branch –t vxgi origin/vxgi
( comment: IS OUTDATED, it should be “git branch -t VXGI-4.9 remotes/origin/VXGI-4.9” for the VXGI 4.9 version (with etc) as per “git branch -a” convention to list branches and do git branch commands accordingly, see StackOverflow for git branch etc. Why the redownload? It appears checking out the VXGI-4.9 branch overwrites the downloaded dependencies of setup.bat)
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git checkout vxgi
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GenerateProjectFiles.bat
( comment: I can’t remember but at some point it will download the dependencies again ie. another 2GB+ download of what setup.bat downloads… during “re-download” it did not overwrite any files, apparently. If you yourself run setup.bat make sure you do NOT overwrite files)
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Open .sln, build UE4 and ShaderCompileWorker projects.
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Run UE4 Editor, open CornellBox or SciFiHallway projects.**
Hope helps.
“Xoio Berlin Flat” from Marketplace, “Nvidia Official” UE4 VXGI 4.9 Multibounce Diffuse + Specular + + SSR + TXAA + SSAA 1.5X + NO AO
Entirely lit with 1 Directional Light
(One thing though shadows are too deep in certain parts but I haven’t tweaked much)
“Quixel SciFi Hallway” (Nvidia version) from Marketplace, “Nvidia Official” UE4 VXGI 4.9 Multibounce Diffuse + Specular + + TXAA + NO AO
Lit with 2 Spotlights (“Robot Cameras”) and 1 Point Light (“Counter Room”) (+Emissive?)

