Sorry for asking so many questions, but does anybody know how to avoid light leaking on directional lights? Also, are there any plans to support vxgi indirect lighting with stationary lights? I know it seems redundant, but currently when I target low end hardware and have to disable shadows, there’s no shadow mapping to fall back on, and I still want to have vxgi on high end systems with the sationary light so that specular tracing has light to recieve.