NVIDIA GameWorks Integration

BTW, does anyone have any suggestions as how to scale GI down to mid-range hardware? My workflow doesn’t use any real-time lighting, so for low end I just turn off GI and let skylighting do the work, and for high end (say, GTX 760 and up) I can scale the GI to 4ms and still have decent quality, but what would be the best for everything in between? Would I be better off switching to LPV, or lowering the MapSize to 32 and increasing the tracing sparsity to 4?When VXGI is lowered that far it kinda looks like LPV with even lower quality, but designing levels that don’t appear different with 2 GI modes isn’t a good option either.