NVIDIA GameWorks Integration

I’m having a problem with the latest release of VXGI. When I set r.VXGI.MapSize=64, VXGIFinalizeVxgiVoxelization takes 1.58ms. But when I set r.VXGI.MapSize=128 (The Default), VXGIFinalizeVxgiVoxelization takes 106.89ms. VXGIPrepareForVXGIOpacityVoxelization similarly jumps from 0.29ms to 80.24ms. Does VXGI really scale that poorly, or is something wrong with build? I’m using a 2Gb GTX 770 in the Blueprint FPS default scene.

Edit: I also noticed that r.VXGI.DebugMode is gone, which makes it hard for me to investigate further.