NVIDIA GameWorks Integration

Thanks dude! That seems to have helped a lot once rebuilt (I only set VXGI to 0, couldn’t find FLEX). The shader compilation times seem to be similar to those in the official build now.
One thing I did not know is - once I changed that one line in one file, is it really necessary to rebuild the whole engine, or is there any way to just recompile what’s affected by it?