NVIDIA GameWorks Integration

So i have been messing with WaveWorks and the default material is kind of bland so i decided to add one of my custom water materials to the WaveWorks setup.

My material adds View Distance LOD to the Tessellation, SubSurface Scattering, Refraction and Depth Bias Visibility. Hopefully there is a 4.8 update to the WaveWorks integration soon so we canhave ScreenSpace Reflections on transparency which seems to be the only shader method WaveWorks supports right now.

Anyway, 's a quick video clip - 1080p @60fps

v=DP5Z0HbXq6Q