Thanks for the reply! So with the VXGI build (the latest on GitHub) these are the last lines from the VS log from just before the break point to the end of the log:
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[2015.08.20-07.09.41:954] 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘D3D11RHI’ because the file ‘F:/Work/UE4/GitHub/Nvidia GameWorks/UnrealEngine-vxgi4.8.2/Engine/Binaries/Win64/’ was not found.
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:F:\Work\UE4\GitHub\Nvidia GameWorks\UnrealEngine-vxgi4.8.2\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 235]
Tried to get module interface for unloaded module: ‘D3D11RHI’
UE4Editor.exe has triggered a breakpoint.
UE4Editor.exe has triggered a breakpoint.
[2015.08.20-07.11.12:972] 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.08.20-07.11.12:973] 0]LogWindows: === Critical error: ===
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:F:\Work\UE4\GitHub\Nvidia GameWorks\UnrealEngine-vxgi4.8.2\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 235]
Tried to get module interface for unloaded module: ‘D3D11RHI’
[2015.08.20-07.11.13:121] 0]LogExit: Executing StaticShutdownAfterError
[2015.08.20-07.11.13:122] 0]LogWindows: FPlatformMisc::RequestExit(1)
The thread 0x383c has exited with code 3 (0x3).
The thread 0x2178 has exited with code 3 (0x3).
The thread 0x47c4 has exited with code 3 (0x3).
The thread 0x414c has exited with code 3 (0x3).
The thread 0x2d90 has exited with code 3 (0x3).
The thread 0x2fe4 has exited with code 3 (0x3).
The thread 0x309c has exited with code 3 (0x3).
The thread 0x4a10 has exited with code 3 (0x3).
The thread 0x4294 has exited with code 3 (0x3).
The thread 0x214c has exited with code 3 (0x3).
The thread 0x4b08 has exited with code 3 (0x3).
The thread 0x2608 has exited with code 3 (0x3).
The thread 0x2990 has exited with code 3 (0x3).
The thread 0x4478 has exited with code 3 (0x3).
The thread 0x279c has exited with code 3 (0x3).
The thread 0x4a08 has exited with code 3 (0x3).
The program ‘[14180] UE4Editor.exe’ has exited with code 3 (0x3).
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When i try to run the editor directly from the .exe under the Win64 directory i get crash dump from UE4:
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Unknown exception - code 00000001 (first/second not available)
"Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:F:\Work\UE4\GitHub\Nvidia GameWorks\UnrealEngine-vxgi4.8.2\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 235]
Tried to get module interface for unloaded module:
UE4Editor_Core!FDebug::AssertFailed() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_RHI!FModuleManager::GetModuleChecked() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\core\public\modules\modulemanager.h:235]
UE4Editor_RHI!FModuleManager::LoadModuleChecked() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\core\public\modules\modulemanager.h:280]
UE4Editor_RHI!PlatformCreateDynamicRHI() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\rhi\private\windows\windowsdynamicrhi.cpp:38]
UE4Editor_RHI!RHIInit() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\rhi\private\dynamicrhi.cpp:49]
UE4Editor!FEngineLoop::PreInit() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\launch\private\launchengineloop.cpp:1318]
UE4Editor!GuardedMain() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [f:\work\ue4\github
vidia gameworks\unrealengine-vxgi4.8.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:200
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Now when i run the **Flex **build all works well but when i open any of the samples maps i just see Spheres being emitted with no collision or as seen in screen grab:
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://www.c-mediasolutions/share/ue4/ue4fnw.jpg
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So far the only GameWorks build i have been able to run successfully is HairWorks which i just compiled a few minutes ago.