I just did some testing of the VXGI branch (internal version with 4.8.3) with Oculus DK2 (win7, runtime 0.6.0.1), and it seems to work well, except for specular tracing which I’ll try to fix.
It doesn’t look like Epic changed anything related to Oculus in 4.8.3 compared to 4.8.2, and neither did we. So… what do you observe, how doesn’t it work?
Maybe change will help? https://github/Oculus-VR/UnrealEngine/commit/cb729b8ed9508519e43787a23818f3a602959ba7