I’ve tried working with GPU particles from the first version VXGI and my findings are that they have always been behaving iffy.
It sometimes depends on fps, scene and other times even the GPU emitters themselves (some at least show something, others look frozen, others are just acting like they aren’t even enabled).
When you let your scene ‘rest’ for a while, sometimes particles start popping up. can happen in a short bit, a long bit or not at all bit.
I’ve reported a while back but it was probably overlooked. Doesn’t matter that much. Maybe some can use GPU particles in conjunction with VXGI just fine
but my guess, since we are both having no luck, is that there will probably be more having .
Lets hope for a speedy fix
Thanks, I’ll try to reproduce the. Can you be more specific about the FPS dependency, like for example does it break when FPS is too low? Do the emitters work properly if you disable VXGI?