NVIDIA GameWorks Integration

yeah. I’m still trying to figure out some things. I spoke to Tarkam Sarim, he works at MPC as a Hair Grooming. Take a look at his vimeo, he got some pretty cool stuff there. “https://vimeo/user7168947
When i told him ( “The 20 out of 56 fur stands share mesh verices with other lines. They will not be exported!” ) about problem he said your curves are too much. Try using less curves. But in fact he was using more curves than me xD so i got confused.
It feels so random. Sometimes it works just fine. Sometimes its not.
Oh almost forgot, he suggested me to try using custom mesh for grooming. I found it more efficient than extracting or duplicating base model.

https://scontent-fra3-1.xx.fbcdn.net/hphotos-xpf1/v/t34.0-12/11713655_10207054297016915_89264414_n.jpg?oh=7f74865fa5798e189391844f9606da69&oe=55C6FC56