NVIDIA GameWorks Integration

Transparent tips would have to be something that NVIDIA does at their end, don’t think the HairWorks API supports transparent tips either.

The one directional light is just a limitation at time, I suspect that they will get more lights implemented at some point, probably grabbing 4 or more of the closest lights and averaging out the results or something along those lines (Thats just a guess on my behalf, I do not speak for NVIDIA, so they may have completely different ideas).