@ Thank you for the merging! I wanted to try it. I did it as I always do got no errors while compiling but when unreal engine starts and loads it crashes at 39% and gives me error:
MachineId:
EpicAccountId:
Unknown exception - code 00000001 (first/second not available)
"Fatal error: [File:] [Line: 139]
Invalid ShaderCompileWorkerOutputVersion. Rebuild Programs -> ShaderCompileWorker to fix thi
KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() []
UE4Editor_Core!FOutputDevice::Logf__VA() []
UE4Editor_Core!FDebug::AssertFailed() []
UE4Editor_Engine!DoReadTaskResults() [:147]
UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() [:966]
UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() [:1092]
UE4Editor_Engine!FShaderCompileThreadRunnableBase::Run() [:582]
UE4Editor_Core!FRunnableThreadWin::Run() []
UE4Editor_Core!FRunnableThreadWin::GuardedRun() []
ntdll
“Rebuild Programs -> ShaderCompileWorker to fix thi” Sorry I dont know how to do that. Any tips? I would really love testing out