NVIDIA GameWorks Integration

Yes, but the name FlameWorks won’t really appear. We have merged the functionality of FlameWorks into the latest Turbulence module…namely, temperature, fuel and a combustion divergence rate…and we are working on a UE4-Turbulence integration. Right now we’re trying to get over the rendering hurdles, because it requires a volumetric render technique, which of course will have to play nicely with shadows, other particles, transparency, etc., and is not trivial.