NVIDIA GameWorks Integration

@ thanks for the answer. What about using the new version of VXGI for directional lights like sun in different time of day dynamically? In the previous version, many (including me) were having problems with shadows of dynamic sunlight from certain angles. They seem to not get lit by light bounce and they stay compeletely dark as if GI wasn’t enabled. There are many screens of that problem in previous pages. Was solved now with version? can we use directional lights dynamically without bugs or do we stick to spotlights? LPV worked well with directional lights but very badly with directional indoors lights, the total opposite of VXGI.