Number47
(Number47)
May 18, 2015, 5:56pm
1369
Hello friends,
Very sorry for the long delay and my absence from the forum lately, things have been busy with travel, etc. I’m happy to announce that the first-pass integration of HairWorks is up on Github now, /tree/HairWorks . There are plenty of issues yet to be resolved, we’re not happy with the shadows and aliasing, and there are other rendering artifacts and there. Also, first pass is implemented using Blueprints for managing and tuning the hair assets, and we expect will change in the near future, so please don’t expect any assets you create with first-pass integration to be future-proof. Be sure to plug in an Xbox controller when running the HairWorks map, the controls are blueprinted to the controller buttons right now; we’ll create a keyboard map in a future pass.
Thanks,
Hi , fantastic news, I have looked forward to hairworks for awhile and I will downlod and compile ASAP. Is there any news on the watershader for flex?
Thanks for these wonderful technologies.