I noticed that it was official, but in gameplay the voxels are hard to notice. People who develop digital content will pick out every little detail, but when you sit down and play a game/watch an animation, small amounts of light leaking or voxels in reflections are minor enough that they aren’t seen unless you’re looking for them. And yes, moving objects do pose more issues, but I haven’t encountered any visual artifacts that are really major issues. The exception to that is specular tracing with only one bounce, but that’s something that is a problem in itself.