NVIDIA GameWorks Integration

Wonderful, yes, I’ll be taking a good look at that ocean project. Sailing is one of my major passions, and I’m looking forward to the development of all of water tech. Sailing simulators aren’t the most popular genre, but I think they are due for a tech upgrade.

Yes, the basic WaveWorks is an FFT generator, but having worked closely with developers on a few applications recently we added Gerstner features for better control over near-shore behavior; key gameplay zones are typically near a shore, rather than in the middle of a fully developed sea. I’ve seen several posts on the forum about buoyancy and shore-zone waves, and I’m not claiming that our integration will be everything to everyone, but it should be a good start.