NVIDIA GameWorks Integration

I’m working on a project using Gerstner waves right now actually, everything is implemented inside material functions instead of code, except for Buoyancy at point (which I haven’t released, but is almost working). It’s not anywhere near as fancy as WaveWorks, but it has been an interesting project so far. 's a link with it implemented in case you are interested.

I thought WaveWorks used FFT instead of Gerstner waves (Tessendorf’s method)? Or are there multiple variations?

That’s ! There are so many requests for all these features lately, it will be great to see it integrated! Thanks