Nothing would make me happier. But no, it’s not. I know how to use the grid, snapping and clean geometry. Sure, I stick some static meshes into others but nowhere near the point of any z-fighting being in danger of occurring. Trust me, it’s not related to geometry, it’s related to VXGI. So I reckon you guys are all happily rendering out your movies with some animated curtains, speedtrees etc. completely flickerfree? Even on my best results I can still see the odd poly-lighting jump happening…I’m not animating a colored box with 3 spheres in it btw. but the scene is nowhere near as complex as that little cafe/table arrangement NVIDIA featured.
are you using the latest version of vxgi? I used to have whenever I moved the camera, but they removed the view-dependency of the voxelization in the latest build and now i haven’t noticed .