NVIDIA GameWorks Integration

Now get crash with version 4.7.3 / 's version. Followed all the instructions…

Changed the line in the config file too. No change.



MachineId:FDD282FF42A4F0F2BCE5069F29B49A35

Unknown exception - code 00000001 (first/second  not available)

Fatal error: [File:E:\GitHub\VXGI\UnrealEngine\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 86] 
Invalid ShaderCompileWorkerOutputVersion. Rebuild Programs -> ShaderCompileWorker to fix .

KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [e:\github\vxgi\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [e:\github\vxgi\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_Engine!DoReadTaskResults() + 160 bytes [e:\github\vxgi\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:94]
UE4Editor_Engine!FShaderCompileThreadRunnable::ReadAvailableResults() + 580 bytes [e:\github\vxgi\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:903]
UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() + 390 bytes [e:\github\vxgi\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1029]
UE4Editor_Engine!FShaderCompileThreadRunnable::Run() + 128 bytes [e:\github\vxgi\unrealengine\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:514]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [e:\github\vxgi\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [e:\github\vxgi\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
 + 88557 bytes
ntdll + 181569 bytes