NVIDIA GameWorks Integration

1)Just a wild guess but it doesn’t look like works particularly well with animated light sources and/or geometry right?
I’m trying to render a scene with some Speedtrees flickerfree but failing miserably :frowning:

2)Also spotting quite a lot of little corners and tight-fit geometry where there’s flickering when doing an animation (only camera moves).
I’ve tried various approaches but once a piece of geometry flickers, I find the only solution to get rid of it is to move the geometry slightly further apart.
No whilst testing but for production I reckon it’s a huge no. Any pointers as to what to do and what to avoid?