hi i I try to use flex fluid with blast after download the MaximeDup’s version
tuto :UE4 Nvidia Gameworks and Substance Part 1 Intros Accounts and Downloads - YouTube
version :https://github.com/MaximeDup/UnrealEngine
i use the 4.17.2
flex and blast work properly separately if I use a mesh flex and a mesh blast it works also but if I try to use a “blast mesh” with a “flex fluid” I use “block all” in collsion preset for them “dynamic collision chunk” or “collision”
but the fluid is never retained I use everything the possible combination but same result
is there something more to do?