NVIDIA GameWorks and Simul trueSky Integration

Place for NVIDIA Gameworks and Simul trueSky discussion and information about the integration of gameworks and truesky into ue4 and its progress.

Instructions for merging NVIDIA Gameworks and Simul trueSky:

  1. git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

  2. git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

  3. git fetch --all

  4. git merge remotes/simul/4.18

  5. change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on [TranslucentRendering.zip](TranslucentRendering.zip (14.5 KB)&d=1518969052)

  6. Run Setup.bat

  7. Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

  8. RunGenerateProjectFiles

  9. Open UE4 visual studio solution and build UE4 Developer Editor mode.

during the third step it shows an error:-
RPC failed; curl 56 OpenSSL SSL_read: error:1408F119:SSL routines:SSL3_GE T_RECORD:decryption failed or bad record mac, errno 0

try it: git fetch simul

You should be in Simul team at GitHub
913fab3ace.jpg
Add github account in simul.co

@Sevenplex
step 5:
Invalid File Specified??? How can i fix it???

In the archive TranslucentRendering.cpp
Maybe you downloaded with an error. TranslucentRendering.zip (14.5 KB)

when i build the ue4 solution there are three errors:_
1.Error MSB3075 The command “…\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.

2.Error Failed to produce item: G:\unreal\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib UE4 G:\unreal\Engine\Intermediate\ProjectFiles\ERROR 1

3.Error C1083 Cannot open include file: ‘GameWorks/RendererHooksNvFlow.h’: No such file or directory UE4 G:\unreal\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.cpp 20

Use VS2015 CE

GenerateProjectFiles.bat -2015

Still getting the same errors can u please help? if u have the build version can u please upload it?

indie license for truesky is okay? or should we have Pro Source Code Developer license?

Yes, okay. No.

Try it:

  1. git clone -b 4.18-Blast-Flex-Flow-HairWorks-HBAO-VXGI-WaveWorks https://github.com/Sevenplex/UnrealEngine.git

  2. git remote add simul https://github.com/simul/UnrealEngine.git ( If there is a TrueSky license https://simul.co/)

  3. git fetch --all

  4. git reset --hard

  5. git clean -fx -d

  6. git merge remotes/simul/4.18

  7. change file Engine/Source/Runtime/Renderer/Private/TranslucentRendering.cpp on [TranslucentRendering.zip](TranslucentRendering.zip (14.5 KB)&d=1518969052)

  8. Run Setup.bat

  9. Run Engine\Plugins\TrueSkyPlugin\GetBinaries.bat

  10. Run GenerateProjectFiles.bat -2015

  11. Open UE4 visual studio solution and build UE4 Developer Editor mode.

tried it still got errors:-
G:\ue4setup\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.cpp(20): fatal error C1083: Cannot open include file: ‘GameWorks/RendererHooksNvFlow.h’: No such file or directory
2>ERROR : UBT error : Failed to produce item: G:\ue4setup\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Renderer.lib
2> Total build time: 342.73 seconds (Local executor: 0.00 seconds)
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command “…\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========

Hi, I was wondering if this is still up to date? Waveworks with Truesky is what I need :wink:

Not 100% sure if it’s really still going to work, but I was able to merge these changes into 4.21 Gameworks w/ Waveworks. For some reason it doesn’t want to compile (no errors though, just sort of hangs).