Hi.
I am new to Github. I joined it to download Nvidia Flex. So, i don’t quite understand the process. What exactly does BUILD UNREAL ENGINE WITH VISUAL STUDIO mean? I have unreal engine 4.15 on my system. If i just clone(or download, as i interpret it) the Flex files from Github, run setup, and generate project files, can I open it with my Unreal Engine? What exactly is the purpose of Building the Engine with Visual Studio?
What you are downloading from github is not just flex files, it is an entire copy of the unreal engine 4 code, with modifications to add flex.
You have to use visual studio to turn all of that code into a complete, runnable copy of unreal engine. ie you are compiling the source code using visual studio.
Community edition of visual studio is free to download from microsoft.
The existing, runnable copy of unreal engine that you already have on your computer is not used by this process.
Exactly. I am pretty much making another copy of unreal engine, right? So, I should just, uninstall the version I am using now? I am not exactly flush with free space. Or is there a way to integrate flex in the version I am using now? Or … can I use flex separately and bring in 5hw finished product to unreal ( without integration)?
Well you need quite a lot of free space to build UE4, far more space than to just download a pre-compiled version. I dont have exact numbers I’m afraid but I’m talking about several tens of gigabytes at least.
There is no way to integrate flex with the version you are already using. I dont fully understand your last question but the answer is almost certainly no.
Well… That sucks. I don’t even really want to go to such measures. You see, I am trying to make an interactive chemical experiment. I don’t know if that makes any sense. But, the thing is, I need to make fluids. Like, chemicals. I tried using cascade. I just, can’t seem to get it right. I heard I could use flex to easily make fluids. Can you suggest some alternate way? Or how to do it with cascade?