I’m working on a UE 4.10 VR project in which there is a particles waterfall. I used one of the flex particles presets that I adjusted and it works perfectly. I met a problem though : when i don’t look at the waterfall it stops simulating. I guess this feature is automatic to prevent loosing fps, but is there a way to avoid that ? (i.e. allowing the emitter to simulate continuously) I searched in the emitter settings and also in the fluid container and I didn’t find anything.
I have a question on that: is the waterfall rendered in VR? because I have the problem that my liquids are no longer rendered as soon as I start VR or open any asset with a viewport (e.g. a StatisMesh or a Blueprint)
and I can’t figure out why