This is my entry for Nvidia DXR 2020 contest.
The contest is to showcase the possibilities in using raytracing for creating scenes in Unreal Engine. My decision was to choose one of the biggest natural mirror on the World - Salar De Uyuni in Bolivia - to get the full power of raytracing reflections.
The small robot is going through the Salar in beautiful light scenarios, collecting trunks from massive floating Reflection Cubes which rotates above the surface.
More about this project - concept, screenshots and full gameplay here: