Nvidia Ansel, Where are the Blueprint Nodes?

I have Ansel turned on, and Alt+F2 works to take screenshots.

But, I need to turn the HUD off when in capture mode, and also set it to not be able to turn on if in a menu or cutscene.

The docs show that there are some event nodes for when it enters and exits capture, but I haven’t found them in the context tree.

Does something else need to be set to enable them?

Is there a blueprint to toggle on allow ansel mode?

Thank you

They are available only in a class extending PlayerCameraManager.

The documentation makes it seem that the events would be available in any blueprint.

[docs][1]