Let’s say I got 20 doors, and every door should have a number (texture).
I was thinking about a material only solution with “flipbook” and “world space offset”, but I don’t want to have 20 material instances, just to set the offset value every time with aparameter. And I don’t think the offset position of the mesh and the skipping to the next number will work properly?
I guess a BP with a “construction script” will work best? So, I can set up every number with a parameter within a mesh actor individually.
What would be the best way to achieve this (and how)?