Number of Texture Copies per mesh?

Hey there,
I’ve seen an option in a previous version of UE4 that I can change the number of times texture repeat on a mesh. How would I do this now?

The only way I’m aware of this kind of thing is changing the “UTiling” and “VTiling” in the “TexCoord” (If you search for it, it comes up as “TextureCoordinate” instead) node in the material.