Hello,
I tried to set my custom kebind in Project Settings > Input to number “9” and it does not work. It works if I try some other key like “Q”.
Do you know where can be problem, please ?
Hello,
I tried to set my custom kebind in Project Settings > Input to number “9” and it does not work. It works if I try some other key like “Q”.
Do you know where can be problem, please ?
I find reason. It is because I use Slovak keyboard layout, EN works ok. I am wondering if this will be issue in final game because then it will be relevant to fix…
The problems is probably just this:
Each number appears twice in the list of input bindings: first as ‘0’, ‘1’ and so on, which correspond only to the standard keyboard numerals (those below your F-keys), then the ‘Num 0’, ‘Num 1’ and so on, corresponding to the extended keyboards numpad to your right. Also, there’s the matter of the NumLock key.
Yes I know that, I set “8” and was testing it with 8 key under F-keys. It is caused by language of keyboard layout. I hope It will not be issue in final game.
If your keyboard layout doesn’t work with numlock and numpad keys, you can rebind keys here:
Project Settings > Engine > Gameplay Debugger
@MagicBots Thanks, that project setting was interfering with my input mappings. Num - was just not working, and it was because it was assigned to something for the Gameplay debugger. After I set that to “None”, the Num - input worked properly, but the - minus sign and _ underscore still don’t get through. I’m probably going to map that to another key, but - and _ should work.