Basically in my game the character is going forward at a speed but when I turn corners and I am jumping the character doesnt apply the x axis speed to the new rotation, it keeps going forward in the previous axis until it reaches the ground. Would anyone be able to help me?
bump to see if someone has any suggestion.
Maybe use “LaunchCharacter” with XYOverride=true. You would have to save the velocity and apply a new rotated one.
Don’t know how good that works.
edit: This just came to my mind
works as long as your character uses control rotation yaw.
Thank you very much!