Null scene component initialized in C++ constructor

Hi Zeaf,

Afpscharacter does inherit from Acharacter.

In the other constructor code not posted, I have set the root component (from following the first person shooter tutorials and stuff).

Would this blueprint change be in addition to moving the code to OnConstruction, as suggested by Recourse Design, or can I keep the code in the original constructor? I’ve heard of the BP bug you describe, but haven’t tried that fix yet, so once i get back I will post an update.

Thank you both for the help so far.