Null pointer when using Oculus Hand tracking

I’m trying to enable Oculus hand tracking in the VR template. Originally I was getting a crash with the mesh component but then added a mesh for OculusHand component and now I’m getting a null pointer on the TickComponent. I disabled “Start With Tick Enabled” just to try something but that didn’t work. Any suggestions? Thanks.

LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   : Cause: null pointer dereference
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     x0  00000071d69c1924  x1  0000007177eba808  x2  0000000000000000  x3  00000071400ecd30
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     x4  0000000000000c2e  x5  0000000000000c2e  x6  0000000034155555  x7  000000000009836a
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     x8  0000000000000000  x9  000000717da3d5b0  x10 0000000000000003  x11 00000071d69c1520
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     x12 00000071d69c1580  x13 00000071d69c1560  x14 00000071d69c1660  x15 00000071d69c1600
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     x16 000000717a194158  x17 0000007267987c10  x18 a8f49a4aea8aa897  x19 00000071400ecae0
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     x20 00000071400ecb10  x21 000000717d02cdd0  x22 000000717d02a030  x23 0000007151d7c388
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     x24 00000071d69c7020  x25 0000000000000000  x26 0000000000000000  x27 0000000000000000
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     x28 000000717a2c2a18  x29 00000071d69c1980
LogPlayLevel: 06-13 22:20:33.939 11169 11169 F DEBUG   :     sp  00000071d69c18e0  lr  000000717144744c  pc  0000000000000000
LogPlayLevel: 06-13 22:20:34.142 11169 11169 F DEBUG   :
LogPlayLevel: 06-13 22:20:34.142 11169 11169 F DEBUG   : backtrace:
LogPlayLevel: 06-13 22:20:34.142 11169 11169 F DEBUG   :       #00 pc 0000000000000000  <unknown>
LogPlayLevel: 06-13 22:20:34.142 11169 11169 F DEBUG   :       #01 pc 0000000009bf5448  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (UOculusHandComponent::TickComponent(float, ELevelTick, FActorComponentTickFunction*)+116) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.142 11169 11169 F DEBUG   :       #02 pc 000000000fd0f63c  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (FActorComponentTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)+2364) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.142 11169 11169 F DEBUG   :       #03 pc 0000000010ad6ee4  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&)+512) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #04 pc 0000000010ad6840  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (_ZN10TGraphTaskI17FTickFunctionTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask22TSizedDefaultAllocatorILi32EEEN13ENamedThreads4TypeEb+804) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #05 pc 000000000b0d5010  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+1948) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #06 pc 000000000b0d3630  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+148) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #07 pc 000000000b0d22e4  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)+216) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #08 pc 000000000b0d2c30  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (_ZN37FTaskGraphCompatibilityImplementation22WaitUntilTasksCompleteERK6TArrayI12TRefCountPtrI11FGraphEventE21TSizedInlineAllocatorILj4ELi32E22TSizedDefaultAllocatorILi32EEEEN13ENamedThreads4TypeE+1904) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #09 pc 0000000010acef78  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool)+1844) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #10 pc 0000000010ac9e30  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (FTickTaskManager::RunTickGroup(ETickingGroup, bool)+116) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #11 pc 000000001021ff10  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (UWorld::Tick(ELevelTick, float)+9228) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #12 pc 000000001000f200  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (UGameEngine::Tick(float, bool)+4284) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #13 pc 0000000009a9526c  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (FEngineLoop::Tick()+27736) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #14 pc 0000000009a8cd0c  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (AndroidMain(android_app*)+3844) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #15 pc 0000000009a9b3fc  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (android_main+180) (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #16 pc 0000000009aceec0  /data/app/com.epicgames.GesturesTest2-Tu1JMYWFGjy021-_o6_5Sg==/lib/arm64/libUnreal.so (BuildId: c41f4fa1a5adcbf3fdaad160ce961eebea68f5d1)
LogPlayLevel: 06-13 22:20:34.143 11169 11169 F DEBUG   :       #17 pc 00000000000d5884  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+36) (BuildId: ab533d6a94dd08f64b590b2e3331c6e9)

If you are using Oculus VR Plugin with UE 5.0.3 or later
Try the Meta XR plugin instead Downloads - Unreal Engine 5 Integration (oculus.com)