So, I have received the following error: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_Array_Get_Item_2”. Node: Branch Graph: EventGraph Function: Execute Ubergraph NPC Dave Johnson Customer 2A Blueprint: NPC_DaveJohnson_Customer_2A
Followed by this error: Blueprint Runtime Error: “Accessed None reading structure QuestName_15_E0E8403840EEF84FC9BD74A537F2FEE9”. Node: Branch Graph: EventGraph Function: Execute Ubergraph NPC Dave Johnson Customer 2A Blueprint: NPC_DaveJohnson_Customer_2A
Both errors seem to have to do with this section of nodes:
Just in case at some point they are, indeed, invalid. We do not know how you call it. What are the chances this script is called when one of the array elements is / becomes invalid?
Let’s say you had a quest (component?), destroyed it but forgot to remove it from the array. The For Each Loop would try to access data that no longer exists, throwing an error.