This year I’ve started to work on a C# automation workflow called Nuke.Unreal for my Unreal projects built on top of the Nuke execution engine.
Read the full article here: http://mcro.de/c/log/nuke-unreal
Find the repo here: GitHub - microdee/Nuke.Unreal: Automate the tasks involved in creating Marketplace complaint plugins and other useful scripts
I use it now in several projects of mine and at work. It can make UE4/5 chores so much easier or gone. I thought opening this topic for feedback and for general discussion about it.